libgrapheme

unicode string library
git clone git://git.suckless.org/libgrapheme
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commit 706b4d4ce7d76eb627aea5c9f8d4da8088c0903b
parent 2440677adf84c94c4723030f9898bfc47bf67965
Author: Laslo Hunhold <dev@frign.de>
Date:   Mon, 12 Oct 2020 11:41:01 +0200

Clear up libgrapheme.7 even more

Better distinguish between the different forms of a 'character' and
improve the explanation.

Signed-off-by: Laslo Hunhold <dev@frign.de>

Diffstat:
Mman/libgrapheme.7 | 119++++++++++++++++++++++++++++++++++++++++++++++++++-----------------------------
1 file changed, 76 insertions(+), 43 deletions(-)

diff --git a/man/libgrapheme.7 b/man/libgrapheme.7 @@ -3,20 +3,24 @@ .Os suckless.org .Sh NAME .Nm libgrapheme -.Nd grapheme cluster detection library +.Nd grapheme cluster library .Sh SYNOPSIS .In grapheme.h .Sh DESCRIPTION The .Nm -library provides functions to properly count characters -.Dq ( grapheme clusters ) -in Unicode strings using the Unicode grapheme -cluster breaking algorithm (UAX #29). +library provides functions to properly separate a string into +user-perceived characters +.Dq ( grapheme clusters , +see +.Sx MOTIVATION ) +using the Unicode grapheme cluster breaking algorithm (UAX #29). .Pp -You can either count the characters in an UTF-8-encoded string (see +You can either count the byte-length of the grapheme cluster at the +beginning of an UTF-8-encoded string (see .Xr grapheme_len 3 ) -or determine if a grapheme cluster breaks between two code points (see +or determine if a grapheme cluster breaks between two Unicode code +points (see .Xr grapheme_boundary 3 ) , while a safe UTF-8-de/encoder for the latter purpose is provided (see .Xr grapheme_cp_decode 3 @@ -32,9 +36,9 @@ and is compliant with the Unicode 13.0.0 specification. .Sh MOTIVATION The idea behind every character encoding scheme like ASCII or Unicode -is to assign numbers to abstract characters. ASCII for instance, which -comprises the range 0 to 127, assigns the number 65 (0x41) to the -character +is to express abstract characters (which can be thought of as shapes +making up a written language). ASCII for instance, which comprises the +range 0 to 127, assigns the number 65 (0x41) to the abstract character .Sq A . This number is called a .Dq code point , @@ -44,47 +48,76 @@ and all code points of an encoding make up its so-called Unicode's code space is much larger, ranging from 0 to 0x10FFFF, but its first 128 code points are identical to ASCII's. The additional code points are needed as Unicode's goal is to express all writing systems -of the world. To give an example, the character +of the world. To give an example, the abstract character .Sq \[u00C4] -is not expressable in ASCII, as it lacks a code point for it. It can be -expressed in Unicode, though, as the code point 196 (0xC4) has been -assigned to it. +is not expressable in ASCII, given no ASCII code point has been assigned +to it. It can be expressed in Unicode, though, with the code point 196 +(0xC4). .Pp -At some point, when more and more characters were assigned to code -points, the Unicode Consortium (that defines the Unicode standard) -noticed a problem: Many languages have much more complex characters, -for example -.Sq \[u01DE] -(Unicode code point 0x1DE), which is an +One may assume that this process is straightfoward, but as more and +more code points were assigned to abstract characters, the Unicode +Consortium (that defines the Unicode standard) was facing a problem: +Many (mostly non-European) languages have such a large amount of +abstract characters that it would exhaust the available Unicode code +space if one tried to assign a code point to each abstract character. The +solution to that problem is best introduced with an example: Consider +the abstract character +.Sq \[u01DE] , +which is .Sq A -with an umlaut and a macron, and it gets much more complicated in some -non-European languages. Instead of assigning a code point to each -modification of a +with an umlaut and a macron added to it. In this sense, one can consider +.Sq \[u01DE] +as a two-fold modification (namely +.Dq add umlaut +and +.Dq add macron ) +of the .Dq base character -(like +.Sq A . +.Pp +The Unicode Consortium adapted this idea by assigning code points to +modifications. For example, the code point 0x308 represents adding an +umlaut and 0x304 represents adding a macron, and thus, the code point +sequence +.Dq 0x41 0x308 0x304 , +namely the base character .Sq A -in this example here), they started introducing modifiers, which are -code points that would not correspond to characters but would modify a -preceding -.Dq base -character. For example, the code point 0x308 adds an umlaut and the -code point 0x304 adds a macron, so the code point sequence -.Dq 0x41 0x308 0x304 -represents the character +followed by the umlaut and macron modifiers, represents the abstract +character +.Sq \[u01DE] . +As a side-note, the single code point 0x1DE was also assigned to .Sq \[u01DE] , -just like the single code point 0x1DE. +which is a good example for the fact that there can be multiple +representations of a single abstract character in Unicode. .Pp -In many applications, it is necessary to count the number of characters -in a string. This is pretty simple with ASCII-strings, where you just -count the number of bytes. With Unicode-strings, it is a common mistake -to simply adapt the ASCII-approach and count the number of code points, -given, for example, the sequence +Expressing a single abstract character with multiple code points solved +the code space exhaustion-problem, and the concept has been greatly +expanded since its first introduction (emojis, joiners, etc.). A sequence +(which can also have the length 1) of code points that belong together +this way and represents an abstract character is called a +.Dq grapheme cluster . +.Pp +In many applications, it is necessary to count the number of +user-perceived characters, i.e. grapheme clusters, in a string. This is +pretty simple with ASCII-strings, where you just count the number of +bytes (as each byte is a code point and each code point is a grapheme +cluster). With Unicode-strings, it is a common mistake to simply adapt +the ASCII-approach and count the number of code points. This is wrong, +as, for example, the sequence .Dq 0x41 0x308 0x304 , -while made up of 3 code points, only represents a single character. +while made up of 3 code points, is a single grapheme cluster and +represents the user-perceived character +.Sq \[u01DE] . .Pp -The proper way to count the number of characters in a Unicode string -is to apply the Unicode grapheme cluster breaking algorithm (UAX #29) -that is based on a complex ruleset and determines if a grapheme cluster -ends or is continued between two code points. +The proper way to segment a string into user-perceived characters +is to segment it into its grapheme clusters by applying the Unicode +grapheme cluster breaking algorithm (UAX #29). It is based on a complex +ruleset and lookup-tables and determines if a grapheme cluster ends or +is continued between two code points. Libraries like ICU, which also +offer this functionality, are often bloated, not correct, difficult to +use or not statically linkable. The motivation behind +.Nm +is to make grapheme cluster handling suck less and abide the UNIX +philosophy. .Sh AUTHORS .An Laslo Hunhold Aq Mt dev@frign.de