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      1 Philosophy
      2 ==========
      3 We are the home of quality software such as [dwm](//dwm.suckless.org),
      4 [dmenu](//tools.suckless.org/dmenu), [st](//st.suckless.org/) and plenty of
      5 other [tools](//tools.suckless.org), with a focus on simplicity, clarity and
      6 frugality. Our philosophy is about keeping things simple, minimal and usable.
      7 We believe this should become the mainstream philosophy in the IT sector.
      8 Unfortunately, the tendency for complex, error-prone and slow software seems to
      9 be prevalent in the present-day software industry. We intend to prove the
     10 opposite with our software projects.
     11 
     12 Our project focuses on advanced and experienced computer users. In contrast
     13 with the usual proprietary software world or many mainstream open source
     14 projects that focus more on average and non-technical end users, we think that
     15 experienced users are mostly ignored. This is particularly true for user
     16 interfaces, such as graphical environments on desktop computers, on mobile
     17 devices, and in so-called Web applications. We believe that the market of
     18 experienced users is growing continuously, with each user looking for more
     19 appropriate solutions for his/her work style.
     20 
     21 Designing simple and elegant software is far more difficult than letting ad-hoc
     22 or over-ambitious features obscure the code over time. However one has to pay
     23 this price to achieve reliability and maintainability. Furthermore, minimalism
     24 results in reasonable and attainable goals. We strive to maintain minimalism
     25 and clarity to drive development to completion.
     26 
     27 Manifest
     28 --------
     29 Many (open source) hackers are proud if they achieve large amounts of code,
     30 because they believe the more lines of code they've written, the more progress
     31 they have made. The more progress they have made, the more skilled they are.
     32 This is simply a delusion.
     33 
     34 Most hackers actually don't care much about code quality. Thus, if they get
     35 something working which seems to solve a problem, they stick with it. If this
     36 kind of software development is applied to the same source code throughout its
     37 entire life-cycle, we're left with large amounts of code, a totally screwed
     38 code structure, and a flawed system design. This is because of a lack of
     39 conceptual clarity and integrity in the development process.
     40 
     41 Code complexity is the mother of bloated, hard to use, and totally inconsistent
     42 software. With complex code, problems are solved in suboptimal ways, valuable
     43 resources are endlessly tied up, performance slows to a halt, and
     44 vulnerabilities become a commonplace. The only solution is to scrap the entire
     45 project and rewrite it from scratch.
     46 
     47 The bad news: quality rewrites rarely happen, because hackers are proud of
     48 large amounts of code. They think they understand the complexity in the code,
     49 thus there's no need to rewrite it. They think of themselves as masterminds,
     50 understanding what others can never hope to grasp. To these types, complex
     51 software is the ideal.
     52 
     53 Ingenious ideas are simple. Ingenious software is simple. Simplicity is the
     54 heart of the Unix philosophy. The more code lines you have removed, the more
     55 progress you have made. As the number of lines of code in your software
     56 shrinks, the more skilled you have become and the less your software sucks.
     57 
     58 Related links
     59 -------------
     60 * [The Duct Tape Programmer](http://www.joelonsoftware.com/items/2009/09/23.html)
     61 * [Why should I have written ZeroMQ in C, not C++](http://www.250bpm.com/blog:4)
     62 * [Best practices in application architecture: Use layers to decouple](http://geekandpoke.typepad.com/.a/6a00d8341d3df553ef014e5f920093970c-pi)
     63 * [Facebook's code quality problem](http://www.darkcoding.net/software/facebooks-code-quality-problem/)
     64 * [Minimal Viable Programs](http://joearms.github.io/published/2014-06-25-minimal-viable-program.html)
     65 * [Why I Write Games in C](http://jonathanwhiting.com/writing/blog/games_in_c/)
     66 * [Use of command-line tools for effective data processing](https://adamdrake.com/command-line-tools-can-be-235x-faster-than-your-hadoop-cluster.html)