libgrapheme

unicode string library
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libgrapheme.sh (6346B)


      1 cat << EOF
      2 .Dd ${MAN_DATE}
      3 .Dt LIBGRAPHEME 7
      4 .Os suckless.org
      5 .Sh NAME
      6 .Nm libgrapheme
      7 .Nd unicode string library
      8 .Sh SYNOPSIS
      9 .In grapheme.h
     10 .Sh DESCRIPTION
     11 The
     12 .Nm
     13 library provides functions to properly handle Unicode strings according
     14 to the Unicode specification in regard to character, word, sentence and
     15 line segmentation and case detection and conversion.
     16 .Pp
     17 Unicode strings are made up of user-perceived characters (so-called
     18 .Dq grapheme clusters ,
     19 see
     20 .Sx MOTIVATION )
     21 that are composed of one or more Unicode codepoints, which in turn
     22 are encoded in one or more bytes in an encoding like UTF-8.
     23 .Pp
     24 There is a widespread misconception that it was enough to simply
     25 determine codepoints in a string and treat them as user-perceived
     26 characters to be Unicode compliant.
     27 While this may work in some cases, this assumption quickly breaks,
     28 especially for non-Western languages and decomposed Unicode strings
     29 where user-perceived characters are usually represented using multiple
     30 codepoints.
     31 .Pp
     32 Despite this complicated multilevel structure of Unicode strings,
     33 .Nm
     34 provides methods to work with them at the byte-level (i.e. UTF-8
     35 .Sq char
     36 arrays) while also offering codepoint-level methods.
     37 Additionally, it is a
     38 .Dq freestanding
     39 library (see ISO/IEC 9899:1999 section 4.6) and thus does not depend on
     40 a standard library. This makes it easy to use in bare metal environments.
     41 .Pp
     42 Every documented function's manual page provides a self-contained
     43 example illustrating the possible usage.
     44 .Sh SEE ALSO
     45 .Xr grapheme_decode_utf8 3 ,
     46 .Xr grapheme_encode_utf8 3 ,
     47 .Xr grapheme_is_character_break 3 ,
     48 .Xr grapheme_is_lowercase 3 ,
     49 .Xr grapheme_is_lowercase_utf8 3 ,
     50 .Xr grapheme_is_titlecase 3 ,
     51 .Xr grapheme_is_titlecase_utf8 3 ,
     52 .Xr grapheme_is_uppercase 3 ,
     53 .Xr grapheme_is_uppercase_utf8 3 ,
     54 .Xr grapheme_next_character_break 3 ,
     55 .Xr grapheme_next_character_break_utf8 3 ,
     56 .Xr grapheme_next_line_break 3 ,
     57 .Xr grapheme_next_line_break_utf8 3 ,
     58 .Xr grapheme_next_sentence_break 3 ,
     59 .Xr grapheme_next_sentence_break_utf8 3 ,
     60 .Xr grapheme_next_word_break 3 ,
     61 .Xr grapheme_next_word_break_utf8 3 ,
     62 .Xr grapheme_to_lowercase 3 ,
     63 .Xr grapheme_to_lowercase_utf8 3 ,
     64 .Xr grapheme_to_titlecase 3 ,
     65 .Xr grapheme_to_titlecase_utf8 3
     66 .Xr grapheme_to_uppercase 3 ,
     67 .Xr grapheme_to_uppercase_utf8 3 ,
     68 .Sh STANDARDS
     69 .Nm
     70 is compliant with the Unicode ${UNICODE_VERSION} specification.
     71 .Sh MOTIVATION
     72 The idea behind every character encoding scheme like ASCII or Unicode
     73 is to express abstract characters (which can be thought of as shapes
     74 making up a written language). ASCII for instance, which comprises the
     75 range 0 to 127, assigns the number 65 (0x41) to the abstract character
     76 .Sq A .
     77 This number is called a
     78 .Dq codepoint ,
     79 and all codepoints of an encoding make up its so-called
     80 .Dq code space .
     81 .Pp
     82 Unicode's code space is much larger, ranging from 0 to 0x10FFFF, but its
     83 first 128 codepoints are identical to ASCII's. The additional code
     84 points are needed as Unicode's goal is to express all writing systems
     85 of the world.
     86 To give an example, the abstract character
     87 .Sq \[u00C4]
     88 is not expressable in ASCII, given no ASCII codepoint has been assigned
     89 to it.
     90 It can be expressed in Unicode, though, with the codepoint 196 (0xC4).
     91 .Pp
     92 One may assume that this process is straightfoward, but as more and
     93 more codepoints were assigned to abstract characters, the Unicode
     94 Consortium (that defines the Unicode standard) was facing a problem:
     95 Many (mostly non-European) languages have such a large amount of
     96 abstract characters that it would exhaust the available Unicode code
     97 space if one tried to assign a codepoint to each abstract character.
     98 The solution to that problem is best introduced with an example: Consider
     99 the abstract character
    100 .Sq \[u01DE] ,
    101 which is
    102 .Sq A
    103 with an umlaut and a macron added to it.
    104 In this sense, one can consider
    105 .Sq \[u01DE]
    106 as a two-fold modification (namely
    107 .Dq add umlaut
    108 and
    109 .Dq add macron )
    110 of the
    111 .Dq base character
    112 .Sq A .
    113 .Pp
    114 The Unicode Consortium adapted this idea by assigning codepoints to
    115 modifications.
    116 For example, the codepoint 0x308 represents adding an umlaut and 0x304
    117 represents adding a macron, and thus, the codepoint sequence
    118 .Dq 0x41 0x308 0x304 ,
    119 namely the base character
    120 .Sq A
    121 followed by the umlaut and macron modifiers, represents the abstract
    122 character
    123 .Sq \[u01DE] .
    124 As a side-note, the single codepoint 0x1DE was also assigned to
    125 .Sq \[u01DE] ,
    126 which is a good example for the fact that there can be multiple
    127 representations of a single abstract character in Unicode.
    128 .Pp
    129 Expressing a single abstract character with multiple codepoints solved
    130 the code space exhaustion-problem, and the concept has been greatly
    131 expanded since its first introduction (emojis, joiners, etc.). A sequence
    132 (which can also have the length 1) of codepoints that belong together
    133 this way and represents an abstract character is called a
    134 .Dq grapheme cluster .
    135 .Pp
    136 In many applications it is necessary to count the number of
    137 user-perceived characters, i.e. grapheme clusters, in a string.
    138 A good example for this is a terminal text editor, which needs to
    139 properly align characters on a grid.
    140 This is pretty simple with ASCII-strings, where you just count the number
    141 of bytes (as each byte is a codepoint and each codepoint is a grapheme
    142 cluster).
    143 With Unicode-strings, it is a common mistake to simply adapt the
    144 ASCII-approach and count the number of code points.
    145 This is wrong, as, for example, the sequence
    146 .Dq 0x41 0x308 0x304 ,
    147 while made up of 3 codepoints, is a single grapheme cluster and
    148 represents the user-perceived character
    149 .Sq \[u01DE] .
    150 .Pp
    151 The proper way to segment a string into user-perceived characters
    152 is to segment it into its grapheme clusters by applying the Unicode
    153 grapheme cluster breaking algorithm (UAX #29).
    154 It is based on a complex ruleset and lookup-tables and determines if a
    155 grapheme cluster ends or is continued between two codepoints.
    156 Libraries like ICU and libunistring, which also offer this functionality,
    157 are often bloated, not correct, difficult to use or not reasonably
    158 statically linkable.
    159 .Pp
    160 Analogously, the standard provides algorithms to separate strings by
    161 words, sentences and lines, convert cases and compare strings.
    162 The motivation behind
    163 .Nm
    164 is to make unicode handling suck less and abide by the UNIX philosophy.
    165 .Sh AUTHORS
    166 .An Laslo Hunhold Aq Mt dev@frign.de
    167 EOF